Rochester, NY - The National Center for the History of Electronic Games, situated at Strong National Museum of Play in Rochester, New York, is pleased to announce the launch of its new CHEGheads Blog. Meet the CHEGheads-three experts from the National Center for the History of Electronic Games (www.NCHEG.org)-and engage in fun and fascinating conversations, commentaries, and insights about the past, present, and future of electronic games. Currently posted on the CHEGheads Blog: Will OnLive-the new high-performance, streaming service available via the internet-be the first of its kind to offer a true online gaming experience? What are the odds that it will succeed where similar predecessors have failed? CHEGheads blogger Marc Check, Associate Director of NCHEG, takes a look at this new games-as-a-service over a network option and compares it to earlier versions. Is graphic violence a motivator for game players? The debate over violence in video games is ongoing, and Eric Wheeler, Associate Curator of NCHEG, puts the controversy into historic perspective-from Death Race in the mid-1970s to Grand Theft Auto and Halo. Wouldn't it be a thrill to play table tennis with the father of electronic games, Ralph Baer? Jon-Paul C. Dyson, Director of NCHEG, describes what it was like to actually play (and be crushed by!) the master; then, see a video of Baer in action for yourself! You are invited to join in the CHEGheads Blog conversation in any of the following ways: For blog aggregators: add CHEGheads' RSS feed (RSS2.0) to your feed reader: http://NCHEG.org/blog/index.php/feed/ Subscribe to CHEGheads: http://NCHEG.org/blog/index.php/feed/ Or visit the blog http://NCHEG.org/blog/ and click the RSS logo to subscribe. Established by Strong National Museum of Play in Rochester, New York, the National Center for the History of Electronic Games collects, studies, and interprets electronic games and related materials and the ways in which they are changing how people play, learn, and connect with each other. NCHEG houses the largest public electronic-games collection in the United States and arguably the most comprehensive in its diversity. The Center's collections are broadly inclusive and also encompass packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts. For more information, visit http://www.ncheg.org/. About the CHEGheads at the National Center for the History of Electronic GamesTM Jon-Paul C. Dyson, Director, NCHEG: J.P. is a gamer, a former computer programmer, and an expert on the evolution of children's literature. He holds a doctorate in American cultural history, is Vice President for Exhibit Research and Development at Strong National Museum of Play, and led the team that designed and produced the museum's recently opened 12,000-square-foot Reading Adventureland exhibit. Often called "the world's biggest pop-up book," this highly hands-on exhibit combines artifacts and interactivity in unique ways and includes many literary items that helped inspire electronic-game imagery. Marc Check, Associate Director, NCHEG: Marc is a gamer, a mathematician, an experienced developer of exhibit interactives, and Director of Information Technology at Strong National Museum of Play. His master's project in information technology at the Rochester Institute of Technology explores museum exhibitions in virtual spaces. Eric Wheeler, Associate Curator, NCHEG: Eric is a gamer and an experienced collections manager. An Associate Curator at Strong National Museum of Play, he holds a master's degree in American cultural history and is an adjunct member of the faculty of Monroe Community College and the State University of New York College at Brockport.